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Drain Quote by Ernest Adams

“Drains A drain is a mechanic that determines the consumption of resources—that is, a rule specifying how resources permanently drop out of the game (not to be confused with a converter, which we’ll look at next). In a shooter game, the player firing his weapon drains ammunition—that’s what makes…” quote by Ernest Adams
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““Drains A drain is a mechanic that determines the consumption of resources—that is, a rule specifying how resources permanently drop out of the game (not to be confused with a converter, which we’ll look at next). In a shooter game, the player firing his weapon drains ammunition—that’s what makes ammunition, a resource, disappear. Being””

Ernest Adams

About This Quote

Source Book: Fundamentals of Game Design, Ernest Adams, 2002

A drain is a game mechanic that permanently removes resources, like ammo when firing a weapon, distinguishing it from converters that transform resources.

In simple terms: Drains permanently reduce resources in games.

Key Takeaway

Design resource loss deliberately.

Themes

game design resource management mechanics

Mood

analytical strategic

Type

educational technical

When to use this quote

  • shooters
  • strategy games
  • resource planning

Key Concepts

systems balance player agency

Questions to Reflect On

  • How does resource loss affect player tension?
  • When should a drain be introduced?
A Different Perspective

Drains can frustrate players if not balanced with rewarding mechanics.

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