Drain Quote by Ernest Adams
““Drains A drain is a mechanic that determines the consumption of resources—that is, a rule specifying how resources permanently drop out of the game (not to be confused with a converter, which we’ll look at next). In a shooter game, the player firing his weapon drains ammunition—that’s what makes ammunition, a resource, disappear. Being””
About This Quote
Source Book: Fundamentals of Game Design, Ernest Adams, 2002
A drain is a game mechanic that permanently removes resources, like ammo when firing a weapon, distinguishing it from converters that transform resources.
In simple terms: Drains permanently reduce resources in games.
Design resource loss deliberately.
Themes
Mood
Type
When to use this quote
- shooters
- strategy games
- resource planning
Key Concepts
Questions to Reflect On
- How does resource loss affect player tension?
- When should a drain be introduced?
Drains can frustrate players if not balanced with rewarding mechanics.