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Before Quote by Freeman A. Hrabowski III

“Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.” quote by Freeman A. Hrabowski III
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“Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.”

Freeman A. Hrabowski III

About This Quote

Source Speech: Remarks on STEM Diversity, 2015

The quote highlights gender bias in gaming and the need for early encouragement of girls toward computing careers.

In simple terms: Games are seen as male‑dominated; girls need early support to enter tech.

Key Takeaway

Promote inclusive early STEM experiences for girls.

Themes

gender bias STEM education gaming culture career pathways

Mood

concerned optimistic

Type

advocacy educational

When to use this quote

  • school curricula
  • after‑school clubs
  • family outreach
  • media representation

Key Concepts

diversity socialization role models

Questions to Reflect On

  • How can early programs shift long‑term career choices?
  • What role do families play in tech interest?
A Different Perspective

Changing perceptions alone may not address systemic barriers in industry.

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