Address Quote by Doug TenNapel
“When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.”
About This Quote
Source Interview: Game Design Talk, 2010
Games must prioritize engaging gameplay; humor and drama are secondary, fitting naturally without breaking immersion.
In simple terms: Gameplay first, humor fits around it.
Design core fun before jokes.
Themes
Mood
Type
When to use this quote
- video game development
- scriptwriting
- creative brainstorming
Key Concepts
Questions to Reflect On
- How can humor enhance gameplay without disrupting flow?
- When is it appropriate to prioritize story over mechanics?
Humor can distract if forced.