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Address Quote by Doug TenNapel

“When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to…” quote by Doug TenNapel
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“When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.”

Doug TenNapel

About This Quote

Source Interview: Game Design Talk, 2010

Games must prioritize engaging gameplay; humor and drama are secondary, fitting naturally without breaking immersion.

In simple terms: Gameplay first, humor fits around it.

Key Takeaway

Design core fun before jokes.

Themes

game design entertainment humor player experience

Mood

thoughtful analytical

Type

design philosophical

When to use this quote

  • video game development
  • scriptwriting
  • creative brainstorming

Key Concepts

immersion design hierarchy audience engagement

Questions to Reflect On

  • How can humor enhance gameplay without disrupting flow?
  • When is it appropriate to prioritize story over mechanics?
A Different Perspective

Humor can distract if forced.

4.1 out of 5 (7 ratings)

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