Skip to content

Another Quote by Doug TenNapel

“When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.” quote by Doug TenNapel
Download Open image
“When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.”

Doug TenNapel

About This Quote

The quote argues that games should prioritize interactive experience over forced humor, suggesting that humor often undermines engagement and that the medium struggles with deep narrative.

In simple terms: Games work best when they focus on play, not jokes.

Key Takeaway

Focus on interactivity, not comedy.

Themes

game design humor interactivity storytelling medium limits

Mood

critical reflective analytical

Type

opinion critical observational

When to use this quote

  • video game development
  • creative writing
  • player testing
  • design workshops

Key Concepts

player agency narrative depth emotional resonance

Questions to Reflect On

  • How can designers balance fun and narrative depth?
  • When is humor appropriate in a game?
A Different Perspective

Humor can distract from core gameplay and may feel shallow.

3.0 out of 5 (7 ratings)

More by Doug TenNapel

Explore all 13 Doug TenNapel quotes

More Another quotes

Browse all 2,784 Another quotes