Another Quote by Doug TenNapel
“When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.”
About This Quote
The quote argues that games should prioritize interactive experience over forced humor, suggesting that humor often undermines engagement and that the medium struggles with deep narrative.
In simple terms: Games work best when they focus on play, not jokes.
Focus on interactivity, not comedy.
Themes
Mood
Type
When to use this quote
- video game development
- creative writing
- player testing
- design workshops
Key Concepts
Questions to Reflect On
- How can designers balance fun and narrative depth?
- When is humor appropriate in a game?
Humor can distract from core gameplay and may feel shallow.