Skip to content

In 'Demon's Souls,' we tried to implement some features in…

“In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be popular, but we did it anyway so that we could see how people reacted.” quote by Hidetaka Miyazaki
Download Open image
“In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be popular, but we did it anyway so that we could see how people reacted.”

Hidetaka Miyazaki

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The team experimented with untested features, releasing them despite uncertainty to gauge player reaction.

In simple terms: They tried risky ideas and learned from audience feedback.

Key Takeaway

Embrace uncertainty and test ideas with real users.

Themes

innovation risk player feedback development experimentation

Mood

curious analytical optimistic

Type

strategic reflective

When to use this quote

  • indie game launches
  • feature prototyping
  • community polls
  • early access programs

Key Concepts

game design iteration market testing

Questions to Reflect On

  • What feature would you test first?
  • How do you balance novelty with audience expectations?
A Different Perspective

Risky experiments can alienate core fans if not communicated well.

★ ★ ★ ★ ★ No ratings yet

More by Hidetaka Miyazaki

Explore all 70 Hidetaka Miyazaki quotes

More Being quotes

Browse all 18,139 Being quotes