In 'Demon's Souls,' we tried to implement some features in…
“In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be popular, but we did it anyway so that we could see how people reacted.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
The team experimented with untested features, releasing them despite uncertainty to gauge player reaction.
In simple terms: They tried risky ideas and learned from audience feedback.
Embrace uncertainty and test ideas with real users.
Themes
Mood
Type
When to use this quote
- indie game launches
- feature prototyping
- community polls
- early access programs
Key Concepts
Questions to Reflect On
- What feature would you test first?
- How do you balance novelty with audience expectations?
Risky experiments can alienate core fans if not communicated well.