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I am conscious of that when I make these games: I try to…

“I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.” quote by Hidetaka Miyazaki
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“I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.”

Hidetaka Miyazaki

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Design should prioritize player freedom and emergent experiences over strict authorial control.

In simple terms: Games can be open and player‑driven.

Key Takeaway

Create spaces for player imagination.

Themes

design freedom player agency emergence

Mood

thoughtful inspirational

Type

creative philosophical

When to use this quote

  • open‑world games
  • sandbox design
  • player‑driven narratives

Key Concepts

open world non‑linear design player creativity

Questions to Reflect On

  • How much structure is needed for fun?
  • What limits foster creativity?
A Different Perspective

Too much freedom can cause aimlessness.

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