One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio. — Hidetaka Miyazaki Cartoons Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Adversity Copy Share Image
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment. — Hidetaka Miyazaki Copy Share Image
Utilising wit in the thick of battle will be your key to victory. — Hidetaka Miyazaki Battle Copy Share Image
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details. — Hidetaka Miyazaki Dark Copy Share Image
I'm not necessarily a fan of horror genre of movies or books. — Hidetaka Miyazaki Books Copy Share Image
I believe that 'Dark Souls III' must be developed as its own individual series. — Hidetaka Miyazaki Copy Share Image
I'm not very good at action games in general and find most action games to be hard. — Hidetaka Miyazaki Action Copy Share Image
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds. — Hidetaka Miyazaki Accomplishment Copy Share Image
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences. — Hidetaka Miyazaki Dark Copy Share Image
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski… — Hidetaka Miyazaki Copy Share Image
I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles. — Hidetaka Miyazaki Dark Copy Share Image
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the… — Hidetaka Miyazaki Copy Share Image
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of… — Hidetaka Miyazaki Copy Share Image
Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I… — Hidetaka Miyazaki Characters Copy Share Image
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. — Hidetaka Miyazaki Death Copy Share Image
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically… — Hidetaka Miyazaki Character Copy Share Image
If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you… — Hidetaka Miyazaki Death Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps,… — Hidetaka Miyazaki Beautiful Copy Share Image
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.'… — Hidetaka Miyazaki Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out… — Hidetaka Miyazaki Copy Share Image
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience… — Hidetaka Miyazaki Battle Copy Share Image
We always look back at our back catalogue for inspiration for new titles, but when it comes to very old things like… — Hidetaka Miyazaki Inspiration Copy Share Image
The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But… — Hidetaka Miyazaki Conflict Copy Share Image
I love throwing down the gauntlet and trying our hand at that new tech. — Hidetaka Miyazaki Gauntlet Copy Share Image
I, as a gamer, understand passion to discuss favourite games. — Hidetaka Miyazaki Gamer Copy Share Image
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games. — Hidetaka Miyazaki Choice Copy Share Image
Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Ambitious Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Copy Share Image
'Sekiro: Shadows Die Twice''s story is one of fate and growth. — Hidetaka Miyazaki Destiny Copy Share Image
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too. — Hidetaka Miyazaki Dark Copy Share Image
I personally want my games to be described as satisfying rather than difficult. — Hidetaka Miyazaki Adversity Copy Share Image
Growing up, I was restricted at home from playing video games until I reached university. — Hidetaka Miyazaki Games Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried… — Hidetaka Miyazaki Copy Share Image
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the… — Hidetaka Miyazaki Accomplishment Copy Share Image
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile… — Hidetaka Miyazaki Copy Share Image