Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Ambitious Copy Share Image
I, as a gamer, understand passion to discuss favourite games. — Hidetaka Miyazaki Gamer Copy Share Image
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games. — Hidetaka Miyazaki Choice Copy Share Image
Growing up, I was restricted at home from playing video games until I reached university. — Hidetaka Miyazaki Games Copy Share Image
I personally want my games to be described as satisfying rather than difficult. — Hidetaka Miyazaki Adversity Copy Share Image
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark… — Hidetaka Miyazaki Challenges Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software… — Hidetaka Miyazaki Closure Copy Share Image
I believe that From Software has to create new things. There will be new types of games coming from us, and 'Dark… — Hidetaka Miyazaki Copy Share Image
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work… — Hidetaka Miyazaki Copy Share Image
Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes… — Hidetaka Miyazaki Copy Share Image
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls'… — Hidetaka Miyazaki Being Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it… — Hidetaka Miyazaki Being Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool… — Hidetaka Miyazaki Copy Share Image
From Software believes all the things we have learned in the past titles can be best reflected in the future only by… — Hidetaka Miyazaki Copy Share Image
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by… — Hidetaka Miyazaki Accident Copy Share Image
The construction of 'Sekiro''s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to… — Hidetaka Miyazaki Construction Copy Share Image
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget… — Hidetaka Miyazaki Copy Share Image
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the… — Hidetaka Miyazaki Copy Share Image
To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating… — Hidetaka Miyazaki Copy Share Image
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts… — Hidetaka Miyazaki Copy Share Image
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of… — Hidetaka Miyazaki Almost dying Copy Share Image
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too. — Hidetaka Miyazaki Dark Copy Share Image
'Sekiro: Shadows Die Twice''s story is one of fate and growth. — Hidetaka Miyazaki Destiny Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Copy Share Image
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment. — Hidetaka Miyazaki Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Adversity Copy Share Image
One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio. — Hidetaka Miyazaki Cartoons Copy Share Image
I love throwing down the gauntlet and trying our hand at that new tech. — Hidetaka Miyazaki Gauntlet Copy Share Image
I believe that 'Dark Souls III' must be developed as its own individual series. — Hidetaka Miyazaki Copy Share Image
I'm not very good at action games in general and find most action games to be hard. — Hidetaka Miyazaki Action Copy Share Image
I'm not necessarily a fan of horror genre of movies or books. — Hidetaka Miyazaki Books Copy Share Image
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details. — Hidetaka Miyazaki Dark Copy Share Image
Utilising wit in the thick of battle will be your key to victory. — Hidetaka Miyazaki Battle Copy Share Image
Demons, chaos, dragons - all of them are different incarnations and representations of our idea of death in 'Dark Souls.' — Hidetaka Miyazaki Chaos Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use… — Hidetaka Miyazaki Archetype Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm… — Hidetaka Miyazaki Copy Share Image