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We tried to just convince big publishers like EA or other…

“We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.” quote by Jenova Chen
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“We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.”

Jenova Chen

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Creating ambitious games like 'Cloud' faces massive industry hurdles and resource constraints.

In simple terms: Big game ideas are hard to realize.

Key Takeaway

Seek realistic pathways for big ideas.

Themes

innovation industry creativity

Mood

determined realistic

Type

strategic motivational

When to use this quote

  • indie development
  • studio pitching
  • fundraising
  • market analysis

Key Concepts

game design business strategy

Questions to Reflect On

  • What resources could make a large vision feasible?
  • How to balance ambition with practicality?
A Different Perspective

Even small studios can achieve impact with focused scope.

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