We tried to just convince big publishers like EA or other…
“We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
Creating ambitious games like 'Cloud' faces massive industry hurdles and resource constraints.
In simple terms: Big game ideas are hard to realize.
Seek realistic pathways for big ideas.
Themes
Mood
Type
When to use this quote
- indie development
- studio pitching
- fundraising
- market analysis
Key Concepts
Questions to Reflect On
- What resources could make a large vision feasible?
- How to balance ambition with practicality?
Even small studios can achieve impact with focused scope.