Skip to content

Ever since 'Demon's Souls,' I've really been pursuing…

“Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.” quote by Hidetaka Miyazaki
Download Open image
“Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.”

Hidetaka Miyazaki

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The creator values games that reward players for overcoming extreme challenges, emphasizing satisfaction from perseverance.

In simple terms: Games should give a sense of achievement.

Key Takeaway

Design games with meaningful difficulty.

Themes

challenge achievement perseverance

Mood

motivational reflective

Type

design philosophical

When to use this quote

  • hardcore gaming
  • indie game design
  • player feedback loops

Key Concepts

player agency reward systems

Questions to Reflect On

  • How to balance difficulty and enjoyment?
  • What rewards feel most satisfying?
A Different Perspective

Too much difficulty can deter players.

★ ★ ★ ★ ★ No ratings yet

More by Hidetaka Miyazaki

Explore all 70 Hidetaka Miyazaki quotes

More Accomplishment quotes

Browse all 1,598 Accomplishment quotes