“1. Trigger A trigger is the actuator of behavior — the spark plug in the engine. Triggers come in two types: external… — Nir Eyal Habits Copy Share Image
“The Facilitator When you create something that you would use and that you believe makes the user’s life better, you are facilitating… — Nir Eyal Habits Copy Share Image
“Tinder quickly captured the attention of millions of people looking for love with a simple interface, generating 3.5 million matches from 350… — Nir Eyal Copy Share Image
“Rewards of the Tribe We are a species that depends on each other. Rewards of the tribe, or social rewards, are driven… — Nir Eyal Tribe Copy Share Image
“Variable rewards are not magic fairy dust that a product designer can sprinkle onto a product to make it instantly more attractive.… — Nir Eyal Fairy dust Copy Share Image
“In contrast, vitamins do not necessarily solve an obvious pain-point. Instead they appeal to users’ emotional rather than functional needs. When we… — Nir Eyal Food Copy Share Image
“Stack Overflow’s content is created voluntarily by people who use the site. A staggering 5,000 answers to questions are generated per day… — Nir Eyal Happiness Copy Share Image
“the art and science of usability design to reveal how products drive specific user actions. Companies leverage two basic pulleys of human… — Nir Eyal Art Copy Share Image
“As the machine scanned the blood flow in the various regions of their brains, the tasters were informed of the cost of… — Nir Eyal Blood flow Copy Share Image
“What do users really want? What pain is your product relieving? (Internal Trigger) 2. What brings users to your service? (External Trigger)… — Nir Eyal Investing Copy Share Image
“The need to acquire physical objects, such as food and other supplies that aid our survival, is part of our brain’s operating… — Nir Eyal Modern society Copy Share Image
“Cognitive psychologists define habits as, “automatic behaviors triggered by situational cues:” things we do with little or no conscious thought.[5] The products… — Nir Eyal Habit Copy Share Image
“Do This Now If you are building a habit-forming product, write down the answers to these questions: - What habits does your… — Nir Eyal Business Copy Share Image
“Pinterest users never know what they will find on the site. To keep them searching and scrolling, the company employs an unusual… — Nir Eyal Business Copy Share Image
“A company can begin to determine its product’s habit-forming potential by plotting two factors: frequency (how often the behavior occurs) and perceived… — Nir Eyal Business Copy Share Image
“companies making products exhibiting “infinite variability” — experiences that maintain user interest by sustaining variability with use. For example, games played to… — Nir Eyal Variability Copy Share Image
“Seeking pleasure and avoiding pain are two key motivators in all species. When we feel discomfort, we seek to escape the uncomfortable… — Nir Eyal Avoiding pain Copy Share Image
“Reputation Reputation is a form of stored value users can literally take to the bank. On online marketplaces such as eBay, TaskRabbit,… — Nir Eyal Reputation Copy Share Image
“Fogg Behavior Model is represented in a formula, B = MAT, which represents that a given behavior will occur when motivation, ability,… — Nir Eyal Behavior Copy Share Image
“Habit-forming technologies leverage the user's past behavior to initiate an external trigger in the future. Users set future triggers during the Investment… — Nir Eyal Habits Copy Share Image
“But at its core, Instagram is an example of an enterprising team — conversant in psychology as much as technology — that… — Nir Eyal Habits Copy Share Image
“In a classic Aesop’s Fable, a hungry fox encounters grapes hanging from a vine. The fox desperately wants the grapes. But as… — Nir Eyal Copy Share Image
If users are not doing what the designer intended (when users are investing time, effort, etc in your product), the designer may… — Nir Eyal Copy Share Image
“there are three ingredients required to initiate any and all behaviors: (1) the user must have sufficient motivation; (2) the user must… — Nir Eyal Copy Share Image
“2. Action Following the trigger comes the action: the behavior done in anticipation of a reward. The simple action of clicking on… — Nir Eyal Habits Copy Share Image
“Step 1: Identify The initial question for Habit Testing is “Who are the product’s habitual users?” Remember, the more frequently your product… — Nir Eyal Copy Share Image
“Proper use of relationship triggers requires building an engaged user base that is enthusiastic about sharing the benefits of the product with… — Nir Eyal Relationships Copy Share Image
“on sites such as Pinterest, whenever the user nears the bottom of a page, more results automatically load. Users never have to… — Nir Eyal Copy Share Image
The aim is to influence customers to use your product on their own, again and again without relying on overt calls to… — Nir Eyal Action Copy Share Image
“Ian Bogost, the famed game creator and professor, calls the wave of habit-forming technologies the “cigarette of this century” and warns of… — Nir Eyal Cigarette Copy Share Image
“Which Rewards Should You Offer? Fundamentally, variable reward systems must satisfy users’ needs, while leaving them wanting to re-engage. The most habit-forming… — Nir Eyal Reward Copy Share Image
“People often anchor to one piece of information when making a decision. I almost bought the shirts on sale assuming that the… — Nir Eyal Customer Copy Share Image
“influencing behavior by reducing the effort required to perform an action is more effective than increasing someone’s desire to do it. Make… — Nir Eyal Habits Copy Share Image
“Maples believes technology waves follow a three-phase pattern, “They start with infrastructure. Advances in infrastructure are the preliminary forces that enable a… — Nir Eyal Technology Copy Share Image
“test subjects played a gambling game while Knutson and his team looked at which areas of their brains became more active. The… — Nir Eyal Desire Copy Share Image
“Owned triggers are only set after users sign up for an account, submit their email address, install an app, opt into newsletters,… — Nir Eyal Communication Copy Share Image
“The Budweiser ad in figure 5 illustrates how the beer company uses the motivator of social cohesion by displaying three “buds,” cheering… — Nir Eyal Buds Copy Share Image
“gamification” — defined as the use of game-like elements in non-gaming environments — has been used with varying success. Points, badges, and… — Nir Eyal Nature Copy Share Image
“Experiences with finite variability become less engaging because they eventually become predictable. Businesses with finite variability are not inferior per se, they… — Nir Eyal Business Copy Share Image
“Unlike in the Action Phase of the Hook discussed in chapter three, investments are about the anticipation of longer-term rewards, not immediate… — Nir Eyal Investing Copy Share Image