Always Quote by Tim Schafer
“I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.”
About This Quote
Source Interview: Game Developers Conference, 2015
Game design focuses on experience, not technology; Tetris exemplifies timeless design.
In simple terms: Design matters more than tech.
Prioritize gameplay over graphics.
Themes
Mood
Type
When to use this quote
- indie development
- retro game analysis
- design workshops
Key Concepts
Questions to Reflect On
- How can designers balance tech and gameplay?
- What makes a game timeless?
Tech constraints can limit design ambition.