Skip to content

Always Quote by Tim Schafer

“I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.” quote by Tim Schafer
Download Open image
“I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.”

Tim Schafer

About This Quote

Source Interview: Game Developers Conference, 2015

Game design focuses on experience, not technology; Tetris exemplifies timeless design.

In simple terms: Design matters more than tech.

Key Takeaway

Prioritize gameplay over graphics.

Themes

game design technology timelessness

Mood

analytical inspirational

Type

design philosophical

When to use this quote

  • indie development
  • retro game analysis
  • design workshops

Key Concepts

player experience mechanics simplicity

Questions to Reflect On

  • How can designers balance tech and gameplay?
  • What makes a game timeless?
A Different Perspective

Tech constraints can limit design ambition.

3.2 out of 5 (10 ratings)

More by Tim Schafer

Explore all 34 Tim Schafer quotes

More Always quotes

Browse all 36,048 Always quotes