We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or… — David Crane Author Copy Share Image
I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it… — David Crane Atari Copy Share Image
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built… — David Crane Although Copy Share Image
Plus, I was a math and science whiz from my first introduction to the subjects. — David Crane First Copy Share Image
The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us… — David Crane Being Copy Share Image
We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft… — David Crane Advised Copy Share Image
Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as… — David Crane Absolutely Copy Share Image
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and… — David Crane Background Copy Share Image
One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting… — David Crane Before Copy Share Image
Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events,… — David Crane About Copy Share Image
That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair… — David Crane Beginning Copy Share Image