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Being Quote by David Crane

“The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters.” quote by David Crane
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“The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters.”

David Crane

About This Quote

Source Interview: 1990s video game industry press, null

Designers valued player feedback but relied on visual proof of enjoyment, limiting authentic commentary.

In simple terms: Designers wanted praise but needed screenshots for credibility.

Key Takeaway

Provide easy ways for players to share screenshots.

Themes

feedback design communication

Mood

reflective practical

Type

industry customer‑experience feedback

When to use this quote

  • game testing
  • marketing
  • community building
  • customer support
  • product development

Key Concepts

user engagement validation authenticity

Questions to Reflect On

  • How can designers encourage genuine player feedback without screenshots?
  • What tools can streamline sharing gameplay moments?
A Different Perspective

Without visual proof, feedback may be dismissed as speculation.

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