Being Quote by David Crane
“The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters.”
About This Quote
Source Interview: 1990s video game industry press, null
Designers valued player feedback but relied on visual proof of enjoyment, limiting authentic commentary.
In simple terms: Designers wanted praise but needed screenshots for credibility.
Provide easy ways for players to share screenshots.
Themes
Mood
Type
When to use this quote
- game testing
- marketing
- community building
- customer support
- product development
Key Concepts
Questions to Reflect On
- How can designers encourage genuine player feedback without screenshots?
- What tools can streamline sharing gameplay moments?
Without visual proof, feedback may be dismissed as speculation.