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Adventure Quote by Tim Schafer

“I think I just have an idea in my head about how big an adventure game should be, so it's hard for me to design one that's much smaller than Grim Fandango or Full Throttle. There's just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my…” quote by Tim Schafer
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“I think I just have an idea in my head about how big an adventure game should be, so it's hard for me to design one that's much smaller than Grim Fandango or Full Throttle. There's just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.”

Tim Schafer

About This Quote

Source Interview: Game Developer Talk, 2015

Designing large adventure games feels constrained by the need for extensive puzzles and deep narrative, making smaller projects feel insufficient.

In simple terms: Big games need big scope for puzzles and story.

Key Takeaway

Accept that scope matches ambition.

Themes

game design scope storytelling

Mood

reflective determined

Type

advice insightful

When to use this quote

  • indie game development
  • budget planning
  • team size
  • feature prioritization

Key Concepts

puzzle complexity narrative depth

Questions to Reflect On

  • Can you identify core gameplay that stands alone?
  • What narrative elements can be trimmed without loss?
A Different Perspective

Smaller games can succeed with focused mechanics and concise stories.

4.6 out of 5 (8 ratings)

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