Complicated Quote by Michael Morhaime
“'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.”
About This Quote
Source Interview: StarCraft development history, Blizzard Entertainment, 1998
The game’s architecture limited character encoding to single-byte, preventing support for complex scripts like Korean or Chinese without redesign.
In simple terms: StarCraft couldn’t handle multi-byte languages due to its one‑byte design.
Redesign to support broader languages.
Themes
Mood
Type
When to use this quote
- game development
- internationalization
- software upgrade
- community outreach
Key Concepts
Questions to Reflect On
- How could the design have anticipated global markets?
- What trade‑offs are acceptable for broader accessibility?
Updating the engine is costly and may affect performance.