Captivating Quote by Hideo Kojima
“What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.”
About This Quote
Source Interview: Game Development Talk, Hideo Kojima, 2020
Advocates treating games as interactive cinema, using cinematic techniques to immerse players and enhance enjoyment.
In simple terms: Games should feel like movies.
Use cinematic storytelling to deepen player immersion.
Themes
Mood
Type
When to use this quote
- game design
- VR experiences
- educational simulations
- marketing
- null
Key Concepts
Questions to Reflect On
- How to balance narrative and player freedom?
- What cinematic tools best serve gameplay?
Cinematic focus can limit player agency.