360 degrees Quote by Hideo Kojima
“Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'”
About This Quote
Source Interview: Discussing game design, 2015
Players feel lost without guidance in open‑world games, craving direction.
In simple terms: Lack of instruction frustrates players.
Provide clear objectives or optional hints.
Themes
Mood
Type
When to use this quote
- game tutorials
- player onboarding
- difficulty balancing
Key Concepts
Questions to Reflect On
- What balance of freedom and guidance works best?
- How can hints be offered without breaking immersion?
Too much guidance can reduce immersion.