Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to… — Hideaki Itsuno Art making Copy Share Image
There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the… — Hideaki Itsuno Action Copy Share Image
Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving… — Hideaki Itsuno Beautiful Copy Share Image
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it. — Hideaki Itsuno Action Copy Share Image
I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with… — Hideaki Itsuno Amazing Copy Share Image
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May… — Hideaki Itsuno Action Copy Share Image
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil… — Hideaki Itsuno Age Copy Share Image
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it… — Hideaki Itsuno Acting Copy Share Image
Before you go through with an experience, think about what you expect it to feel like. Once you've experienced it, reflect on… — Hideaki Itsuno Expectations Copy Share Image
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based… — Hideaki Itsuno Action Copy Share Image
You know how we always said 'Devil May Cry 5''s themes were about photorealism and the uncanny valley? That was a lie.… — Hideaki Itsuno Always Copy Share Image
If I could, I'd love to make 'Dragon's Dogma 2' - it'd be awesome. — Hideaki Itsuno Awesome Copy Share Image
I've always got maybe around four different titles in mind, maybe about four different ideas that I'd love to make. — Hideaki Itsuno Always Copy Share Image
There are a lot of games out there these days that you either know how to play it or don't, or if… — Hideaki Itsuno Beat Copy Share Image
It's a tough line, Japanese and western games. We wanted to blur that line. — Hideaki Itsuno Blur Copy Share Image
First, I take a lot of time to just explain my vision of what the game should be to the team. Then… — Hideaki Itsuno Dreams Copy Share Image
When we decided to make 'DMC5,' one of the things we said off the bat is, 'Let's make a new character.' — Hideaki Itsuno Bat Copy Share Image
Making the visuals photo-realistic lets us do things we were never able to do before. The voice acting, the facial expressions, are… — Hideaki Itsuno Acting Copy Share Image
After 'DmC' came out, we had a fantastic relationship with Ninja Theory, and we loved what they made. We wanted to see… — Hideaki Itsuno Loved Copy Share Image