Art making Quote by Hideaki Itsuno
“Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for Dante?'”
About This Quote
The quote highlights the creative focus on expanding a character's arsenal to keep gameplay fresh and engaging.
In simple terms: Innovation in weapon design drives player interest.
New weapons = renewed excitement.
Themes
Mood
Type
When to use this quote
- design brainstorming sessions
- marketing pitch meetings
- player feedback analysis
Key Concepts
Practical Applications
- concept art generation
- prototype testing
Questions to Reflect On
- How does weapon variety affect player retention?
- What risks arise from overloading a character with too many tools?