Games Quote by Hideo Kojima
“I won't make games with senseless violence. There has to be a reason for it, such as war.”
About This Quote
Source Interview: Game Developers Conference, 2019
Violence in games must serve narrative purpose, such as depicting war, rather than exist for shock value.
In simple terms: Violence needs story justification.
Include meaningful conflict in games.
Themes
Mood
Type
When to use this quote
- war simulations
- drama-driven gameplay
- player agency
Key Concepts
Questions to Reflect On
- When is violence essential to a story?
- How to balance realism and fun?
Some players seek pure entertainment without heavy themes.