Disbelief Quote by Ernest Adams
““You know, the suspension of disbelief is fragile. It’s hard to achieve it and hard to maintain. One bit of unnecessary gore, one hip colloquialism, one reference to anything outside the imaginary world you’ve created is enough to destroy that world.””
About This Quote
Source Game Development Blog Post, 2015
Maintaining audience immersion is delicate; any incongruous detail can break the fictional world.
In simple terms: Keeping stories believable is fragile.
Avoid unnecessary realism that shatters immersion.
Themes
Mood
Type
When to use this quote
- novel writing
- film production
- video game design
- role‑playing sessions
Key Concepts
Questions to Reflect On
- What detail risks breaking immersion?
- How can you use realism without harming the story?
Over‑explanation can also enrich depth if handled wisely.