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Disbelief Quote by Ernest Adams

“You know, the suspension of disbelief is fragile. It’s hard to achieve it and hard to maintain. One bit of unnecessary gore, one hip colloquialism, one reference to anything outside the imaginary world you’ve created is enough to destroy that world.” quote by Ernest Adams
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““You know, the suspension of disbelief is fragile. It’s hard to achieve it and hard to maintain. One bit of unnecessary gore, one hip colloquialism, one reference to anything outside the imaginary world you’ve created is enough to destroy that world.””

Ernest Adams

About This Quote

Source Game Development Blog Post, 2015

Maintaining audience immersion is delicate; any incongruous detail can break the fictional world.

In simple terms: Keeping stories believable is fragile.

Key Takeaway

Avoid unnecessary realism that shatters immersion.

Themes

storytelling immersion fiction creativity media

Mood

critical analytical

Type

creative instructional

When to use this quote

  • novel writing
  • film production
  • video game design
  • role‑playing sessions

Key Concepts

suspension of disbelief worldbuilding narrative consistency

Questions to Reflect On

  • What detail risks breaking immersion?
  • How can you use realism without harming the story?
A Different Perspective

Over‑explanation can also enrich depth if handled wisely.

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