Difficult Quote by David Cage
“'Fahrenheit' was a very difficult product to sell to publishers initially because no-one believed in storytelling or emotion.”
About This Quote
Source Interview: Game development discussion, 2010s
'Fahrenheit' struggled to sell because publishers doubted the market for storytelling and emotion in games.
In simple terms: Fahrenheit was hard to sell due to lack of belief in story games.
Advocate for narrative depth in game publishing.
Themes
Mood
Type
When to use this quote
- game development
- publisher relations
- marketing
- creative risk
Key Concepts
Questions to Reflect On
- How can creators prove the value of emotional games?
- What strategies overcome publisher skepticism?
Market bias can limit innovative titles.