When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If… — Jenova Chen Copy Share Image
Our goal is always to make games that can move people, that are designed for everybody so the whole family should be… — Jenova Chen Copy Share Image
'Journey' is a way for us to explore the crossing, the intersection of our lives between each other. — Jenova Chen Copy Share Image
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings. — Jenova Chen Copy Share Image
Every artist wants his or her work to connect with someone. I think that's why people make art. — Jenova Chen Copy Share Image
There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached… — Jenova Chen Copy Share Image
What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't do and… — Jenova Chen Copy Share Image
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator… — Jenova Chen Copy Share Image
The girl has to be, you know, "the man," who is going to take care of everybody. — Jenova Chen Copy Share Image
When people see success, particularly investors, they are much more willing to invest in artistic projects. — Jenova Chen Copy Share Image
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I… — Jenova Chen Copy Share Image
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually… — Jenova Chen Copy Share Image
A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because… — Jenova Chen Copy Share Image
Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers. — Jenova Chen Copy Share Image
When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered… — Jenova Chen Copy Share Image