If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death… — Hidetaka Miyazaki Copy Share Image
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark… — Hidetaka Miyazaki Copy Share Image
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the… — Hidetaka Miyazaki Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software and myself… — Hidetaka Miyazaki Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not… — Hidetaka Miyazaki Copy Share Image
Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be… — Hidetaka Miyazaki Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we… — Hidetaka Miyazaki Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for… — Hidetaka Miyazaki Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means… — Hidetaka Miyazaki Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost,… — Hidetaka Miyazaki Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim… — Hidetaka Miyazaki Copy Share Image