Expectations Quote by Tim Sweeney
“The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.”
About This Quote
Source Speech: Interview at GDC, 2019
Mobile gaming is constrained by small screens, limiting immersion compared to larger displays and VR, raising user expectations.
In simple terms: Small screens limit immersion and expectations rise.
Design for larger fields of view or adapt content.
Themes
Mood
Type
When to use this quote
- Game design
- UX research
- product strategy
Key Concepts
Questions to Reflect On
- How can designers compensate for limited screen size?
- What technologies could bridge the gap?
Mobile screens cannot fully replicate immersive experiences without innovation.