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Effort Quote by Roger Craig Smith

“All those "getting hit/losing rings" sounds tend to be recorded toward the end of a recording session. Depending on the type of game, those efforts and screams can be pretty rough on the voice, so they usually like to record them at the end. You might do hundreds of versions of vocal sounds for a…” quote by Roger Craig Smith
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“All those "getting hit/losing rings" sounds tend to be recorded toward the end of a recording session. Depending on the type of game, those efforts and screams can be pretty rough on the voice, so they usually like to record them at the end. You might do hundreds of versions of vocal sounds for a game and you can come out a little hoarse afterward.”

Roger Craig Smith

About This Quote

Source Interview: Voice Acting for Video Games, 2018

Recording intense vocal effects late in a session can strain the voice, so actors often schedule them at the end to protect vocal health.

In simple terms: Late‑session voice work can damage vocal cords, so it’s recorded last.

Key Takeaway

Schedule harsh vocal sounds at session end.

Themes

voice acting vocal health game production recording process

Mood

tired focused professional

Type

practical advice

When to use this quote

  • video game voice work
  • animation voiceovers
  • audio post‑production
  • voice actor training

Key Concepts

vocal strain session planning audio engineering

Questions to Reflect On

  • How do you protect your voice during long sessions?
  • What alternatives exist for harsh sounds?
A Different Perspective

If the session is too long, even end‑session recordings may cause injury.

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