Strong enough Quote by Philip Hughes
““Interactive designers may [...] recommend technologies that do not date as easily as others, such as touch tables rather than apps. One strategy is to use technologies that have been in existence for a while, as component and style have been proved to last, at least for a number of years. The most effective interactive often do not seek to use the latest technology, but rather work with existing technological "gestures", such as using fingertips to zoom in, and exploit these Given that the only certainty for technology is further change, the success of any interactive is always measured by its usefulness, and its relevance to the exhibition content. The only way to mitigate against obsolescence is the richness of the interpretation—if the story is strong enough, an older technological interface can sometimes cease to matter.””
About This Quote
Source Article: Interaction Design for Museums, 2015
Design should prioritize timeless interaction patterns over flashy tech, using familiar gestures and strong narratives to avoid obsolescence.
In simple terms: Focus on lasting interaction, not newest gadgets.
Choose proven gestures and compelling stories.
Themes
Mood
Type
When to use this quote
- museum exhibits
- public installations
- educational kiosks
Key Concepts
Questions to Reflect On
- How can narrative strength compensate for dated interfaces?
- What gestures feel most natural across generations?
Older tech may limit future scalability.