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About Quote by John Lasseter

“I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.” quote by John Lasseter
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“I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.”

John Lasseter

About This Quote

Source Interview: Disney Infinity announcement, 2012

The speaker sees the platform as empowering users to shape their experience, making it more than a traditional game.

In simple terms: It lets players control more of the game.

Key Takeaway

Embrace user‑driven creativity.

Themes

creativity empowerment gaming innovation

Mood

enthusiastic optimistic

Type

inspirational visionary

When to use this quote

  • game design workshops
  • player‑generated content
  • educational tools

Key Concepts

user agency interactive narrative sandbox design

Questions to Reflect On

  • How can designers balance freedom with guidance?
  • What risks arise when users control core gameplay?
A Different Perspective

Potential complexity may overwhelm casual users.

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