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Experience Quote by Jenova Chen

“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.” quote by Jenova Chen
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“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.”

Jenova Chen

About This Quote

Source Interview: Game Design Insights, 2015

Designing 'Flower' aims to create a soothing, therapeutic experience that heals emotionally.

In simple terms: 'Flower' is a calming, self‑healing game.

Key Takeaway

Use interactive media for emotional restoration.

Themes

game design therapy emotion healing nature

Mood

calming therapeutic

Type

creative experiential

When to use this quote

  • therapy sessions
  • stress relief
  • educational tools
  • public installations

Key Concepts

Interactive media Psychology Well‑being

Questions to Reflect On

  • How can games balance fun and healing?
  • What emotions does 'Flower' evoke most?
A Different Perspective

May not resonate with all players.

2.9 out of 5 (4 ratings)

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