Experience Quote by Jenova Chen
“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.”
About This Quote
Source Interview: Game Design Insights, 2015
Designing 'Flower' aims to create a soothing, therapeutic experience that heals emotionally.
In simple terms: 'Flower' is a calming, self‑healing game.
Use interactive media for emotional restoration.
Themes
Mood
Type
When to use this quote
- therapy sessions
- stress relief
- educational tools
- public installations
Key Concepts
Questions to Reflect On
- How can games balance fun and healing?
- What emotions does 'Flower' evoke most?
May not resonate with all players.