Moment Quote by Jeff Johnson
““0.1 second: This is the limit for perception of cause-and-effect between events. If software waits longer than 0.1 second to show a response to your action, cause-and-effect is broken: the software’s reaction will not seem to be a result of your action. Therefore, on-screen buttons have 0.1 second to show they’ve been clicked; otherwise users will click again. If an object the user is “dragging” lags more than 0.1 second behind the cursor, users will have trouble placing it. This 0.1-second deadline is what HCI researcher Stuart Card calls the perceptual “moment.” It is also close to the limit for perception of smooth animation: 0.063 second/frame (16 frames/second)””
About This Quote
Source Book: Designing the User Interface, 1995
Human-computer interaction requires responses within a tenth of a second to maintain a sense of immediate cause and effect.
In simple terms: Fast feedback feels immediate.
Keep UI responses under 0.1 s.
Themes
Mood
Type
When to use this quote
- button clicks
- drag‑and‑drop
- real‑time editing
- gaming controls
Key Concepts
Questions to Reflect On
- How does perceived delay affect user trust?
- What design tricks can mask slight latency?
If users are distracted, even sub‑0.1 s delays may be tolerated, reducing the strictness of the rule.