Became Quote by Jeff Grubb
“The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party.”
About This Quote
Source Interview: Discussing Guild Wars design, 2005
Instanced game design can create temporary community hubs but may lead to isolation once players leave, affecting social cohesion.
In simple terms: Instancing offers community then can cause loneliness.
Design for lasting player connections.
Themes
Mood
Type
When to use this quote
- game development
- community events
- player onboarding
- social features
Key Concepts
Questions to Reflect On
- How can games balance private instances with shared world?
- What social tools can reduce post‑instance loneliness?
Instancing can fragment player base; may reduce long-term engagement.