Accept Quote by Jeff Grubb
“The no-subscription fee was so much in our DNA from the original 'Guild Wars': that we would get a smaller market but willing to pay however many dollars every month. It's always been looking at that. We've also been looking at micro-transactions, and we use the original 'Guild Wars' as a test bed. What did people like? What did people accept?”
About This Quote
The speaker explains that the original Guild Wars' free-to-play model shaped their pricing strategy, preferring a smaller, paying audience over a larger, non‑paying one, and they use it to test micro‑transaction acceptance.
In simple terms: Pricing model driven by early game design.
Free‑to‑play can foster higher willingness to pay.
Themes
Mood
Type
When to use this quote
- Launching a new online game
- Evaluating subscription vs. micro‑transaction models
- Assessing player willingness to pay
- Iterating on in‑game store design
Key Concepts
Practical Applications
- Designing sustainable game economies
- Testing pricing experiments with existing player bases
Questions to Reflect On
- How does a free‑to‑play foundation affect long‑term revenue?
- What signals indicate player acceptance of micro‑transactions?