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Developers Quote by Jason Schreier

“Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and…” quote by Jason Schreier
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“Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food.”

Jason Schreier

About This Quote

Source Article: “The Game Industry’s Crunch Culture” by Jason Schreier, Bloomberg Businessweek, 2018

Intense, unsustainable work periods in game development force developers to sacrifice health and personal life for deadlines.

In simple terms: Crunch forces long hours and neglect of basic needs.

Key Takeaway

Recognize and address crunch before it starts.

Themes

workplace health industry practices burnout

Mood

stressful urgent exhausted

Type

observational critical informative

When to use this quote

  • game studios
  • software development firms
  • creative teams
  • deadline-driven projects

Key Concepts

labor economics psychology of stress project management

Questions to Reflect On

  • How can companies balance deadlines with employee wellbeing?
  • What alternatives exist to avoid crunch?
A Different Perspective

Crunch can damage product quality and employee morale if not managed.

4.8 out of 5 (7 ratings)

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