It's much harder to work for yourself, by yourself, than to create work for a gallery, because there are no limits and you can do anything you want. It's always easier when you have a parameter, when you have a… — David LaChapelle Copy Share Image
Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut… — Jason Schreier Copy Share Image