Disagreement Quote by Heather Maxwell Chandler
““If people are in disagreement on how a certain element functions in the game, do not waste time trying to convince the dissenter that the idea is good. Instead, spend the time prototyping the idea, get some actual gameplay feedback on the fun factor, and make adjustments or change the functionality based on this information.””
About This Quote
Source Interview: Game Development Talk, 2020
Focus on testing ideas through prototypes rather than endless debate, using player feedback to guide design decisions.
In simple terms: Test ideas, get feedback, adjust.
Prototype, test, iterate.
Themes
Mood
Type
When to use this quote
- team meetings
- design reviews
- early development
- feature planning
Key Concepts
Questions to Reflect On
- How can you balance quick testing with thorough analysis?
- When is discussion more valuable than prototyping?
May overlook deeper theoretical insights that could improve design.