City-of-heavenly-fire Quote by Cassandra Clare
““The point is that when you're playing D&D and your group comes across a heap of treasure, or a big sparkly gem, or a magical skull, you should never take it. It's always a trap." He uncrossed his arms and waved them wildly. "This is a trap." Jace was silent. He was looking at Simon thoughtfully, as if he'd never seen him before, or at least never considered him so closely. "Come here," he said. Simon moved toward him, his eyebrows raised. "What-oof!" Jace had dropped his sword into Simon's hands. "Hold this for me while I climb," Jace said, and leaped up onto the plinth.””
About This Quote
Source Novel: The Dark Artifices, 2016
In D&D, obvious treasure often hides danger; the lesson is to question assumptions and think critically before acting.
In simple terms: Don’t trust obvious rewards; they may be traps.
Pause and assess before taking easy gains.
Themes
Mood
Type
When to use this quote
- role‑playing sessions
- team projects
- investment decisions
- online shopping
Key Concepts
Questions to Reflect On
- When have you ignored a tempting offer and regretted it?
- What cues help you spot hidden risks?
Over‑caution can cause missed opportunities.