There are a lot of games out there these days that you either know how to play it or don't, or if you spend enough time pounding away at it, you're going to beat it eventually. — Hideaki Itsuno Copy Share Image
Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for… — Hideaki Itsuno Copy Share Image
There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the camera works… — Hideaki Itsuno Copy Share Image
Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a… — Hideaki Itsuno Copy Share Image
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it. — Hideaki Itsuno Copy Share Image
I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with this amazing… — Hideaki Itsuno Copy Share Image
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game,… — Hideaki Itsuno Copy Share Image
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil May Cry… — Hideaki Itsuno Copy Share Image
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in… — Hideaki Itsuno Copy Share Image
Before you go through with an experience, think about what you expect it to feel like. Once you've experienced it, reflect on whether your… — Hideaki Itsuno Copy Share Image
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game,… — Hideaki Itsuno Copy Share Image
You know how we always said 'Devil May Cry 5''s themes were about photorealism and the uncanny valley? That was a lie. The real… — Hideaki Itsuno Copy Share Image