Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving… — Hideaki Itsuno Copy Share Image
I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with… — Hideaki Itsuno Copy Share Image
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil… — Hideaki Itsuno Copy Share Image
You know how we always said 'Devil May Cry 5''s themes were about photorealism and the uncanny valley? That was a lie.… — Hideaki Itsuno Copy Share Image
Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for… — Hideaki Itsuno Copy Share Image
There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the camera works… — Hideaki Itsuno Copy Share Image
Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a… — Hideaki Itsuno Copy Share Image
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it. — Hideaki Itsuno Copy Share Image
I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with this amazing… — Hideaki Itsuno Copy Share Image
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game,… — Hideaki Itsuno Copy Share Image
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil May Cry… — Hideaki Itsuno Copy Share Image
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in… — Hideaki Itsuno Copy Share Image
Before you go through with an experience, think about what you expect it to feel like. Once you've experienced it, reflect on whether your… — Hideaki Itsuno Copy Share Image
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game,… — Hideaki Itsuno Copy Share Image
You know how we always said 'Devil May Cry 5''s themes were about photorealism and the uncanny valley? That was a lie. The real… — Hideaki Itsuno Copy Share Image