When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and inventiveness was diluted by that. — Peter Molyneux Copy Share Image
I'd love Bullfrog to be like it was when we did 'Populous,' with eight of us all together in the same room, but you can't stay that way. You'd die. — Peter Molyneux Copy Share Image
I just think the days of me doing press and getting excited about games before they're done is over. That's not how the world… — Peter Molyneux Copy Share Image
With 'Black and White 2,' I want to put it in a setting where you're actually using the creature. I want the little people… — Peter Molyneux Copy Share Image
Freedom is... freedom can actually be boring, you've got to realize that. — Peter Molyneux Copy Share Image
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from… — Peter Molyneux Copy Share Image
Some games work well as straight patches, but 'The Trail' wasn't one of those. — Peter Molyneux Copy Share Image
'The Trail' on PC is far more challenging by nature. The flow of the game is completely changed, because I think that's what the… — Peter Molyneux Copy Share Image
Imagine if you're playing at home and your girlfriend is badgering you all the time not to play. Wouldn't it be great to have… — Peter Molyneux Copy Share Image
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I… — Peter Molyneux Copy Share Image
Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space. — Peter Molyneux Copy Share Image