The reason why most video games movies havent been…
“The reason why most video games movies havent been successful up until now is the fact that most of the action that takes place is stuff that weve seen before [in the game], but hasnt had a reason in the story line that makes sense. So, in this movie we decided that everything the prince did in the movie had to have a reason. If he were going to jump on a wall and run over to get away from somebody, or hes going to jump from building to building, there had to be an obstacle. It had to be based on something that he had learned, or based in the story line. Most of the time you just see really cool stunts and people doing really cool things, but you dont know why. Our action all ties back into the ultimate story.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
Action must serve narrative purpose; stunts need story justification.
In simple terms: Stunts should have story reasons.
Tie every action to character growth or plot.
Themes
Mood
Type
When to use this quote
- movie scriptwriting
- video game design
- directing
- storyboarding
Key Concepts
Questions to Reflect On
- What narrative need does each action fulfill?
- How can you balance excitement with story?
Overemphasis on spectacle can dilute plot.