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In designing your game’s internal economy, you need to…

“In designing your game’s internal economy, you need to watch out for deadlocks, which can occur whenever there’s a loop in the production process. To avoid deadlocks, either avoid such loops or provide an alternative source for one of the resources.” quote by Ernest Adams
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““In designing your game’s internal economy, you need to watch out for deadlocks, which can occur whenever there’s a loop in the production process. To avoid deadlocks, either avoid such loops or provide an alternative source for one of the resources.””

Ernest Adams

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Designing game economies requires preventing resource loops that halt production, so either break the loop or add extra supply paths.

In simple terms: Avoid resource loops that stop production.

Key Takeaway

Break loops or add alternative resources.

Themes

game design economics systems production resource management

Mood

analytical strategic

Type

instructional technical

When to use this quote

  • strategy games
  • resource management sims
  • multiplayer economies
  • game balancing

Key Concepts

deadlock feedback loops resource flow systems thinking

Questions to Reflect On

  • How can you test for hidden loops early?
  • What alternative resources could you introduce?
A Different Perspective

Complex systems may still encounter unforeseen loops despite planning.

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