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As the CG in motion capture made it look realistic, it put…

“As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.” quote by David S. Goyer
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“As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.”

David S. Goyer

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Highlights that realistic graphics raise expectations for authentic dialogue in games.

In simple terms: Realistic visuals demand realistic speech.

Key Takeaway

Match dialogue quality to visual fidelity.

Themes

technology authenticity gaming storytelling

Mood

critical analytical

Type

reflective insightful

When to use this quote

  • Game design meetings
  • voice acting sessions
  • script revisions

Key Concepts

Digital realism narrative immersion

Questions to Reflect On

  • Can realism ever be fully achieved?
  • How does visual fidelity affect player immersion?
A Different Perspective

Higher production costs may limit smaller studios.

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