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Creator Quote by Yoko Taro

“When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about.” quote by Yoko Taro
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“When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about.”

Yoko Taro

About This Quote

Source Game: Nier: Automata, 2017

The value of a game's ending lies in player satisfaction, not the creator's original plan; multiple endings arise from this principle.

In simple terms: Player satisfaction defines a good ending, not the designer's intent.

Key Takeaway

Design for player choice and satisfaction.

Themes

game design player agency multiple endings

Mood

reflective thoughtful

Type

philosophical analytical

When to use this quote

  • video game design
  • interactive storytelling
  • player feedback
  • creative freedom

Key Concepts

Narrative design player autonomy satisfaction

Questions to Reflect On

  • How do you balance authorial intent with player freedom?
  • When does choice become overwhelming?
A Different Perspective

Players may feel lost without clear guidance; too many endings can dilute narrative focus.

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