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Architecture Quote by Todd Howard

“The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it or not, is still how we build today. It's our basic paradigm for how to build a space.” quote by Todd Howard
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“The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it or not, is still how we build today. It's our basic paradigm for how to build a space.”

Todd Howard

About This Quote

Source Interview: Game Developers Conference, Todd Howard, 2015

The core technique of building virtual worlds relies on height maps and instanced 3D objects, a method still fundamental today.

In simple terms: Basic 3D rendering uses height maps and instances.

Key Takeaway

Use proven rendering basics.

Themes

technology gaming design innovation

Mood

technical nostalgic

Type

explanatory historical

When to use this quote

  • game development
  • virtual reality
  • architectural visualization

Key Concepts

computer graphics procedural generation engine architecture

Questions to Reflect On

  • Will you adopt newer rendering tech?
  • How does this method limit detail?
A Different Perspective

New engines may demand more complex pipelines.

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