Architecture Quote by Todd Howard
“The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it or not, is still how we build today. It's our basic paradigm for how to build a space.”
About This Quote
Source Interview: Game Developers Conference, Todd Howard, 2015
The core technique of building virtual worlds relies on height maps and instanced 3D objects, a method still fundamental today.
In simple terms: Basic 3D rendering uses height maps and instances.
Use proven rendering basics.
Themes
Mood
Type
When to use this quote
- game development
- virtual reality
- architectural visualization
Key Concepts
Questions to Reflect On
- Will you adopt newer rendering tech?
- How does this method limit detail?
New engines may demand more complex pipelines.