Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you… — Todd Howard Copy Share Image
Eventually, there will come a day where I'm not making games at Bethesda. Hopefully that's a long time away. But I want… — Todd Howard Copy Share Image
What's funny is that by the time everyone plays the game - you know, we finish it, and then it takes a… — Todd Howard Copy Share Image
'Fallout 76' and 'Blades' get a lot of my time right now. I'm in more meetings as it's gotten bigger. — Todd Howard Copy Share Image
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't… — Todd Howard Copy Share Image
There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a… — Todd Howard Copy Share Image
If you look at previous generations, even where they didn't open up power, you look at an early Xbox 360 or early… — Todd Howard Copy Share Image
Particularly with our games, people get involved with the characters and the world. They're going to take their time with it pretty… — Todd Howard Copy Share Image
Batman. I like the idea that if I had enough money, time, and vengeance, I could become him. — Todd Howard Copy Share Image
Epic science fiction game, that's always been on my mind. Post-apocalyptic, 'Fallout,' was our first choice. Sci-fi was our second at the… — Todd Howard Copy Share Image
The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it… — Todd Howard Copy Share Image
Don't define the game by the list of the features. Define it by the experience you want to have. — Todd Howard Copy Share Image
I liked that line in the movie 'Shakespeare in Love': 'How is this going to work out? I don't know, but it always does.' — Todd Howard Copy Share Image
We do not focus test our games and never had. People ask why we don't, and I say, 'I have so many opinions in… — Todd Howard Copy Share Image
Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you did well,… — Todd Howard Copy Share Image
You never know how your work is going to be received, and to have it be not just received by the people who wanted… — Todd Howard Copy Share Image
With 'The Elder Scrolls', you're looking at a 25-year-running franchise. It has stood the test of the 'Lord of the Rings' movies becoming popular. — Todd Howard Copy Share Image
Every year, there's a new idea we can't do and a new technology for something that excites us. — Todd Howard Copy Share Image
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this… — Todd Howard Copy Share Image
Your plan is not as important as your culture. That means you will run into problems that will disrupt your plan and schedule, and… — Todd Howard Copy Share Image
The main thing that excites me is that games are successful everywhere now. Now it's successful everywhere, and that's really important for the health… — Todd Howard Copy Share Image
I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the… — Todd Howard Copy Share Image