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Battle Quote by Todd Farmer

“'Scissorman' is terrifying. The studio at the time didn't want Scissorman because they were afraid that he'd look silly to which my response was, 'Well, then why did buy this because that's what the game is.' But I lost that battle.” quote by Todd Farmer
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“'Scissorman' is terrifying. The studio at the time didn't want Scissorman because they were afraid that he'd look silly to which my response was, 'Well, then why did buy this because that's what the game is.' But I lost that battle.”

Todd Farmer

About This Quote

Source Interview: Game Development Discussion, 2005

The creator faced studio resistance to a character, fearing it would appear foolish, but insisted on keeping it true to the game's vision.

In simple terms: Studio feared a character looked silly, creator defended its role.

Key Takeaway

Stand firm on creative vision.

Themes

creativity conflict vision

Mood

frustrated determined

Type

advice creative

When to use this quote

  • game design meetings
  • creative pitches
  • team negotiations

Key Concepts

artistic integrity studio politics

Questions to Reflect On

  • How do you balance creative risk with commercial pressure?
  • When is it worth compromising?
A Different Perspective

Studio may prioritize marketability over artistic intent.

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