Building Quote by Tim Sweeney
“For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.”
About This Quote
Source Interview: GDC 2023, Tim Sweeney on Unreal Engine 5
Developers create high‑poly source models for lighting and low‑poly game models for performance, balancing visual fidelity and real‑time constraints.
In simple terms: High‑poly for lighting, low‑poly for gameplay.
Use two model versions to optimize both quality and speed.
Themes
Mood
Type
When to use this quote
- game development
- film V
- virtual production
- architectural visualization
Key Concepts
Questions to Reflect On
- How do you decide the polygon budget for a character?
- What techniques can enhance low‑poly detail without raising counts?
Low‑poly models may lack detail in close‑up shots, requiring additional tricks.