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Aim Quote by Thomas Metzinger

“Virtual reality is the representation of possible worlds and possible selves, with the aim of making them appear as real as possible - ideally, by creating a subjective sense of "presence" and full immersion in the user.” quote by Thomas Metzinger
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“Virtual reality is the representation of possible worlds and possible selves, with the aim of making them appear as real as possible - ideally, by creating a subjective sense of "presence" and full immersion in the user.”

Thomas Metzinger

About This Quote

Source Book: The Ego Tunnel by Thomas Metzinger, 2009

Virtual reality creates immersive simulations that feel as real as actual experience, aiming for a strong sense of presence.

In simple terms: VR tries to make imagined worlds feel real.

Key Takeaway

Design experiences that convincingly mimic reality.

Themes

technology philosophy perception

Mood

curious analytical

Type

theoretical descriptive

When to use this quote

  • gaming
  • education
  • therapy
  • design
  • research

Key Concepts

embodiment presence simulation

Questions to Reflect On

  • How does immersion affect our sense of self?
  • What ethical issues arise from hyper‑realistic VR?
A Different Perspective

Achieving true presence may be limited by hardware and cognitive constraints.

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