Activity Quote by Richard Garriott
“My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.”
About This Quote
Source Interview: Game Design Insights, Richard Garriott, 2018
A game’s richness comes from varied, progressive challenges that keep players engaged and motivated.
In simple terms: Varied challenges keep games interesting.
Design games with layered, diverse activities.
Themes
Mood
Type
When to use this quote
- level design
- tutorial phases
- quest chains
- puzzle integration
Key Concepts
Questions to Reflect On
- What balance of novelty and familiarity works best?
- How do you measure player satisfaction with activity diversity?
Too many varied tasks may overwhelm players.