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Audience Quote by Orson Scott Card

“You have to measure your success by the way your audience responds to your games. No matter how small that audience is, it's yours. Your game is part of the lives and the memories of those people in a way that WordPerfect or Lotus 1-2-3 or Windows can never be.” quote by Orson Scott Card
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“You have to measure your success by the way your audience responds to your games. No matter how small that audience is, it's yours. Your game is part of the lives and the memories of those people in a way that WordPerfect or Lotus 1-2-3 or Windows can never be.”

Orson Scott Card

About This Quote

Source Interview: Game Design Philosophy, Orson Scott Card, 2005

Success should be judged by the impact on the players, regardless of audience size; the game becomes part of their personal memory.

In simple terms: Measure success by player impact, not numbers.

Key Takeaway

Focus on meaningful player experiences.

Themes

game design player experience success metrics

Mood

inspirational thoughtful

Type

creative motivational

When to use this quote

  • indie development
  • community building
  • feedback loops
  • marketing strategies

Key Concepts

empathy storytelling engagement

Questions to Reflect On

  • What does a game need to become memorable?
  • How can you balance artistic integrity with broader reach?
A Different Perspective

Small audiences can still be deeply influential, but may limit commercial viability.

4.4 out of 5 (3 ratings)

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